Gameplay

Konio is a 2D real-time strategy, single-player, military and economic game. The game is set in the 6th century BC, on the Greek peninsula. The player leads one of the 12 city-states and must use economic resources, fleet, allied cities and even enemies to maintain naval supremacy.

In the historical context of the game (550 BC), the Greek city-states did not have to face a rival that would have put their freedom in danger, and this allowed them to be in conflict for a long time. The city’s income in money consists of taxes from the population and trade. Each city-state has a resource that it produces and exports to an allied city-state. In turn, it imports a certain resource from an allied city-state.

Fleets

Fleets are military units that have several ships in their composition. The ships of a fleet can be placed in three formations, which determine the enemy’s tactics. Each fleet has a certain amount of supplies and when this reaches zero, the fleet is lost. A battle begins when two opposing fleets meet. During the battle, a ship can be destroyed if it is hit by an enemy ship with its front (the bronze ram) to the side, rear or front (the stronger and faster sinks the slower and smaller one). When the player withdraws from the battle, he loses the entire fleet. The battle ends when one of the camps runs out of ships. There can be more than 2 players in a battle, with at least one fleet, if they are nearby.

Tactics and formations

Periplous: the ships are placed in a single line, advance in formation until the enemy fleet is close and break the line, the ships attack individually.
Diekplous: the formation of ships is triangular. The enemy tries to penetrate through the center.
Kyklos: the ships are placed in a circle. They counter-attack when the enemy is very close.

Economic system

The economic system of the game is simplistic. Each player (or enemy) has a city with access to the sea that produces a certain resource. Each city exports that resource to an allied city and imports another resource from an ally. The income in money for each player consists of taxes and trade. The taxes depend on the number of inhabitants of the cities he owns. A city is conquered if an enemy fleet is near its shores. The city can also be recaptured by allies, the city being regained by the player who owned it at the beginning of the game.

Resources

Stone (6 coins): Increases the population capacity of the city by 40% and the income from taxes by 10%. Population capacity is around 60000-70000.
Wood (6 coins): Allows the construction of the following ships: Pentekonter, Bireme and Trireme.
Without wood, the city can recruit mercenary ships, but at a higher price: Hemiolia and Trihemiolia.
Metals (8 coins): Increases the city’s income from trade by 20%.
Olives (4 coins): Increases the city’s population capacity by 10% and the natural growth by 10%.
Wheat (4 coins): Increases the city’s population capacity by 20%.
Goats (6 coins): Increases the city’s population capacity by 10% and the income from trade by 10%.
Fish (4 coins): Natural growth is 20% higher.

Ships

Pentekonter (6 coins): Light ship with 50 oarsmen (one row of 25 on both sides), 17km/h.
Bireme (8 coins): Medium ship with 120 oarsmen (2 rows of 30 on both sides), 17km/h.
Trireme (10 coins): Heavy ship with 180 oarsmen (3 rows of 30 on both sides), 17km/h.
Hemiolia (15 coins): Medium ship with 60 oarsmen (one row of 20 and one of 10), 20km/h.
Trihemiolia (17 coins): Medium ship with 120 oarsmen (2 rows of 40 and one of 20), 20km/h.